Dev log: Kurasao Material Editor
December 7, 2025
Kurasao
Kurasao Devlog
Material & Shader Editor is working.
Full node-based PBR material workflow in the browser — basically Unreal’s material editor but running on React Three Fiber + raw GLSL nodes.
What’s working:
- Real-time PBR preview (albedo, normal, roughness, metalness, emissive, AO)
- Simple HDR environment lighting (drag any .hdr and see it update instantly)
- Texture blending, math nodes, procedural noise — all compiled on the fly
- Zero installs, just open and build
Tech stack that made this possible:
Three.js 0.168.0
React Three Fiber 8.17.5
@drei 9.105.2
@react-three/postprocessing 3.2.1
ReactFlow 11.11.4 for the node graph
#gamedev #indiedev #webgl #threejs #reactthreefiber #shader #PBR #glsl #procedural #buildinpublic #webgpu #tooldev