Weekly Development Update: 10/15/2025 - 10/22/2025

October 22, 2025

Quick Update

- The team added auto-parameter updates and a Houdini-style scrubbing feature, enhancing user flexibility.
- The Houdini-style node flag system is now complete, along with UI controls and thorough documentation.
- A full implementation of the Houdini-style procedural 3D editor has been finalized, along with seamless node graph scene integration.
- Multiple fixes were made, including improvements to the duplicate functionality and safety checks for node parameters.

This week's development activity from 10/15/2025 - 10/22/2025.

Recent Commits

  • [kurasao] feat: Add auto-parameter updates and Houdini-style scrubbing
  • [kurasao] feat: Complete Houdini-style node flag system with UI controls
  • [kurasao] docs: Add comprehensive Houdini-style node flag system documentation
  • [kurasao] docs: Update README with major procedural 3D editor milestone
  • [kurasao] feat: Complete Houdini-style procedural 3D editor implementation
  • [kurasao] feat: Implement Houdini-style node graph scene integration
  • [kurasao] fix: Fix Ctrl+D duplicate functionality
  • [kurasao] fix: Add safety checks for node parameters in NodeGraphDemo
  • [kurasao] fix: Add missing onClick handler to NodeGraphNode
  • [kurasao] debug: Add debugging for delete functionality
  • [kurasao] fix: Resolve node position undefined error
  • [kurasao] feat: Complete Node Graph System with palette and drag-and-drop
  • [kurasao] fix: Fine-tune green output port connection point slightly higher
  • [kurasao] fix: Move green output port connection point up much more
  • [kurasao] fix: Move green output port connection point up significantly
  • [kurasao] fix: Move green output port connection point up further
  • [kurasao] fix: Move green output port connection point up to center
  • [kurasao] fix: Adjust green output port connection alignment - reduce offset
  • [kurasao] fix: Further fine-tune green output port connection alignment
  • [kurasao] fix: Fine-tune green output port connection alignment
  • [kurasao] fix: Adjust green output port connection alignment
  • [kurasao] fix: Improve connection line precision and fix syntax error
  • [kurasao] fix: Use actual port configurations for precise connection alignment
  • [kurasao] fix: Remove arrow markers and align connection points with port handles
  • [kurasao] fix: Move blue input ports outside the top edge of nodes
  • [kurasao] feat: Change node layout to Houdini-style top-to-bottom flow
  • [kurasao] adjust: Move blue input ports closer to node edge
  • [kurasao] fix: Revert green output ports to original working state, keep blue input port fix
  • [kurasao] fix: Use explicit positioning for port handles to prevent text overlap
  • [kurasao] fix: Move port handles outside node box to prevent text overlap
  • [kurasao] debug: Improve connection line positioning to connect port-to-port
  • [kurasao] fix: Correct connection line positioning to port handles
  • [kurasao] debug: Make connection lines highly visible for testing
  • [kurasao] fix: Fix connection rendering system
  • [kurasao] debug: Add connection rendering debugging
  • [kurasao] fix: Fix connection line rendering
  • [kurasao] feat: Complete Node Graph connection system
  • [kurasao] debug: Improve temporary connection line visibility and debugging
  • [kurasao] debug: Fix port event handling and add more debugging
  • [kurasao] debug: Add connection debugging logs
  • [kurasao] improve: Enhance Node Graph connection system
  • [kurasao] fix: Use correct nodes access pattern for node dragging
  • [kurasao] fix: Remove handleNodeMouseDown from NodeGraphNode component
  • [kurasao] fix: Use correct updateNode function for node dragging
  • [kurasao] fix: Implement proper node dragging functionality
  • [kurasao] debug: Simplify panning logic for testing
  • [kurasao] debug: Add debugging logs to Node Graph panning
  • [kurasao] fix: Fix panning functionality in Node Graph Canvas
  • [kurasao] fix: Resolve import issues for Scene Context types
  • [kurasao] feat: Implement Node Graph System - Complete visual node editor
  • [kurasao] docs: Update roadmap and README to reflect Geometry Context completion
  • [kurasao] feat: Implement Geometry Context (SOPs) - Complete procedural geometry system
  • [kurasao] feat: Implement Scene Context (OBJ) - Object hierarchy management system
  • [kurasao] feat: Implement Houdini-inspired procedural architecture documentation
  • [kurasao] Fix MaterialPreset interface compliance in material-presets.ts
  • [kurasao] Fix final TypeScript implicit any type error in MaterialEditor
  • [kurasao] Fix TypeScript error: Property 'checked' does not exist on HTMLSelectElement
  • [kurasao] Fix remaining TypeScript implicit any type errors in MaterialEditor
  • [kurasao] Fix TypeScript implicit any type error in MaterialEditor
  • [kurasao] Fix schema import issues for Vercel build
  • [kurasao] Remove test file causing build failure
  • [kurasao] Fix MaterialEditor type conversion and data flow issues
  • [kurasao] Fix infinite re-rendering, add favicon, and improve MaterialEditor readability
  • [kurasao] feat: Implement comprehensive PBR material system

No pull requests in this period.

No issues in this period.