Weekly Development Update: 10/15/2025 - 10/22/2025
October 22, 2025
Quick Update
- The team added auto-parameter updates and a Houdini-style scrubbing feature, enhancing user flexibility.
- The Houdini-style node flag system is now complete, along with UI controls and thorough documentation.
- A full implementation of the Houdini-style procedural 3D editor has been finalized, along with seamless node graph scene integration.
- Multiple fixes were made, including improvements to the duplicate functionality and safety checks for node parameters.
This week's development activity from 10/15/2025 - 10/22/2025.
Recent Commits
- [kurasao] feat: Add auto-parameter updates and Houdini-style scrubbing
- [kurasao] feat: Complete Houdini-style node flag system with UI controls
- [kurasao] docs: Add comprehensive Houdini-style node flag system documentation
- [kurasao] docs: Update README with major procedural 3D editor milestone
- [kurasao] feat: Complete Houdini-style procedural 3D editor implementation
- [kurasao] feat: Implement Houdini-style node graph scene integration
- [kurasao] fix: Fix Ctrl+D duplicate functionality
- [kurasao] fix: Add safety checks for node parameters in NodeGraphDemo
- [kurasao] fix: Add missing onClick handler to NodeGraphNode
- [kurasao] debug: Add debugging for delete functionality
- [kurasao] fix: Resolve node position undefined error
- [kurasao] feat: Complete Node Graph System with palette and drag-and-drop
- [kurasao] fix: Fine-tune green output port connection point slightly higher
- [kurasao] fix: Move green output port connection point up much more
- [kurasao] fix: Move green output port connection point up significantly
- [kurasao] fix: Move green output port connection point up further
- [kurasao] fix: Move green output port connection point up to center
- [kurasao] fix: Adjust green output port connection alignment - reduce offset
- [kurasao] fix: Further fine-tune green output port connection alignment
- [kurasao] fix: Fine-tune green output port connection alignment
- [kurasao] fix: Adjust green output port connection alignment
- [kurasao] fix: Improve connection line precision and fix syntax error
- [kurasao] fix: Use actual port configurations for precise connection alignment
- [kurasao] fix: Remove arrow markers and align connection points with port handles
- [kurasao] fix: Move blue input ports outside the top edge of nodes
- [kurasao] feat: Change node layout to Houdini-style top-to-bottom flow
- [kurasao] adjust: Move blue input ports closer to node edge
- [kurasao] fix: Revert green output ports to original working state, keep blue input port fix
- [kurasao] fix: Use explicit positioning for port handles to prevent text overlap
- [kurasao] fix: Move port handles outside node box to prevent text overlap
- [kurasao] debug: Improve connection line positioning to connect port-to-port
- [kurasao] fix: Correct connection line positioning to port handles
- [kurasao] debug: Make connection lines highly visible for testing
- [kurasao] fix: Fix connection rendering system
- [kurasao] debug: Add connection rendering debugging
- [kurasao] fix: Fix connection line rendering
- [kurasao] feat: Complete Node Graph connection system
- [kurasao] debug: Improve temporary connection line visibility and debugging
- [kurasao] debug: Fix port event handling and add more debugging
- [kurasao] debug: Add connection debugging logs
- [kurasao] improve: Enhance Node Graph connection system
- [kurasao] fix: Use correct nodes access pattern for node dragging
- [kurasao] fix: Remove handleNodeMouseDown from NodeGraphNode component
- [kurasao] fix: Use correct updateNode function for node dragging
- [kurasao] fix: Implement proper node dragging functionality
- [kurasao] debug: Simplify panning logic for testing
- [kurasao] debug: Add debugging logs to Node Graph panning
- [kurasao] fix: Fix panning functionality in Node Graph Canvas
- [kurasao] fix: Resolve import issues for Scene Context types
- [kurasao] feat: Implement Node Graph System - Complete visual node editor
- [kurasao] docs: Update roadmap and README to reflect Geometry Context completion
- [kurasao] feat: Implement Geometry Context (SOPs) - Complete procedural geometry system
- [kurasao] feat: Implement Scene Context (OBJ) - Object hierarchy management system
- [kurasao] feat: Implement Houdini-inspired procedural architecture documentation
- [kurasao] Fix MaterialPreset interface compliance in material-presets.ts
- [kurasao] Fix final TypeScript implicit any type error in MaterialEditor
- [kurasao] Fix TypeScript error: Property 'checked' does not exist on HTMLSelectElement
- [kurasao] Fix remaining TypeScript implicit any type errors in MaterialEditor
- [kurasao] Fix TypeScript implicit any type error in MaterialEditor
- [kurasao] Fix schema import issues for Vercel build
- [kurasao] Remove test file causing build failure
- [kurasao] Fix MaterialEditor type conversion and data flow issues
- [kurasao] Fix infinite re-rendering, add favicon, and improve MaterialEditor readability
- [kurasao] feat: Implement comprehensive PBR material system
No pull requests in this period.
No issues in this period.